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The
new playbook on sales and service training Is
your front line organization trained to deliver persuasive messages that are "on
brand" at every key point of customer contact? Are they equipped to exceed
customer expectations every time? Probably
not, huh? The
best that can be said about most corporate training programs is that they give
people the sensation of a coma without all the worry and inconvenience.1
Fortunately, a new playbook for field learning and communication is making smart
use of emerging electronic technologies like podcasting, smartphones, blogs, computer-based
simulations, and massively multiplayer environments like Second Life, all of which
are changing the face of workplace learning. The result: information and service
workers now have a chance to learn the skills they need in a context that's actually
energizing. Take
Second
Life, for instance, an open-ended 3-D virtual world created
by San Francisco-based Linden Lab. It represents an extremely promising locus
of professional learning, and it's begun attracting the attention of innovative
training managers in a variety of industries. One of the forum's greatest strengths
is its "we'll pretend not to teach if you'll pretend not to learn" ethic.
Most
corporate training organizations have been slow to adapt to such new learning
apps. Their complete failure to enable sales and service reps to do their job
is evident everywhere: -
Salespeople retain only 10% of what they learn in sales training, according to
industry studies, and they use only 10% of the marketing sales support material
developed for them. 2
- Senior
executives from 96 of the world's top sales organizations across 17 industries
were asked in a recent survey to grade their sales force performance. The average
grade was a C-minus.3
- According
to our own mystery shopping surveys, 80% of retail reps in electronics stores
don't ask a single qualifying question of customers.4
- Variability
between high- and low-performing sales and service reps is greater than 50% in
most organizations.
- The
American Customer Satisfaction Index is stuck at a lower level than in 1994.
Meanwhile,
a completely new breed of game-savvy and socially networked employees is entering
the workforce. They want to be engaged, in control, and a part of the storyline.
They have little patience for marketing or corporate training BS:
- Video
game playing is surpassing television viewing; young men spend 12.5 hours on video
games per week vs. 9.8 hours of television.5
- Video
gamers are getting older; the median age of a video game player is 29.
- Women
gamers far outnumber men in the 25-34 age group, largely because of the popularity
of casual PC games.6
- Sixty
percent of trendsetters and 33% of mainstream 14-34 year-olds have a social networking
page.7
- One
in four Americans spends an average of 40 minutes a day reading blogs.8
- No fewer
than 68% rate "a person just like yourself or your peer" as the most
credible corporate spokesperson and that number has tripled since 2003.9
While
employees are resisting the top-down, command/control style training, senior leadership
is setting higher standards for their training functions. The operational mantra
in many organizations is that employees can't afford to stop working to learn.
A
new generation of learning tools are emerging that are (or can be) embedded in
work processes. Let's look at how they are rewriting the playbook for sales and
service training by tapping into Web 2.0. Podcasts At
computer storage giant EMC, podcasting is becoming a mainstay of the sales communication
and training missions. The car ride to a client meeting may be the only time many
of their reps have in a busy day to catch up on company news. With five or six
audiocasts produced every week, EMC aggressively defies much of the conventional
wisdom about "mobile learning." Rather than seeing these activities
as supplemental, the company understands that podcasting is one of its main communication
channels with many of its key reps. EMC managers appreciate the versatility of
the channel, too. Instead of having to chunk the learning up into short modules,
they can tailor podcast lengths to what they know about average car commute times. Predictably,
numerous training and corporate communication organizations are subverting the
inherent power of mobile learning by reducing it to a time-shifted lecture format.
They're learning the hard way that their one-way model, which never worked very
well in the classroom setting for which it was originally created, has disastrous
results when transferred to the iPod, BlackBerry or other mobile device.10
Just because you can port quizzes to the BlackBerry and offer seven-minute videos
on "conflict resolution" on the iPod doesn't mean that you should. Instead,
successful companies focus on the killer apps that leverage the field reps' mobile
work style. Audio podcasts take advantage of down time in the car. Video podcasts
are used when you truly need mobile video. When Xerox developed training
for its service engineers on its largest copy machine, for instance, it offered
video instruction on the iPod so the engineers wouldn't have to run back and forth
the between their laptops and the copy machines they were working on. Performance
support on the smart phone Other
successful M-learning strategies include performance and decision support systems
on the BlackBerry and other "smart phones." A sales rep who can access
qualifying questions and value propositions targeted to a particular client on
the curbside experiences a "teachable moment" when this newly acquired
knowledge is put into play during the subsequent client meeting. "Nano"
learning moments delivered to the rep with a just-in-time support system is in
some ways the antithesis of the highly produced "edutainment" of the
podcast, proving that with M-learning, one size doesn't fit all. The
new playbook for field training transforms boring car rides into energized learning
sessions with training that emulates fast-paced radio shows and helps the rep
rehearse customer conversations with searchable bite-sized talking points. Whether
it's learning disguised as entertainment or learning disguised as a performance
support system, these popular, must-own mobile appliances can help make front
line workers more productive without taking them off the job. Blogs
The most successful internal podcasts are transmitted via a company's blog
site. The blogs we've set up for clients have proven to be tremendously effective
forums for free-flowing conversations and are flexible engines for sharing experiences
from the front lines across the field organization. Employees can read the musings,
rants, raves, insights and opinions of their peers and weigh in on conversations
about pressing issues in ways that can help them better serve customers and deliver
the brand promise. But you can already hear the excuses echoing through
the hallways of communication and training departments around the world: "What
if corporate executive bloggers misconstrue the corporate message?" "What
if disgruntled employees blow off steam on an internal blog?" "Our IT
system is not set up for that!" "Our lawyers are scared of blogs!"
Recall that in the 1970s IT mainframe admins didn't want employees to
use PCs, either, and the "missing-the-boat" factor in this case is on
a par with that famous lapse in foresight. Sure, there need to be guidelines for
employee bloggers, but they don't have to be longer than a sentence or two. Disgruntled
employees have never needed a blog in order to cause trouble, and a truly functional
blog environment can even capture and address points of concern before they boil
over. Microsoft's blogging policy is two words: "Be smart."
Simulations Talk is good, but simulations are where skills are
put into practice. A new generation of compelling, highly immersive virtual simulations
are saving sales and service training from the "Death by PowerPoint"
doldrums. Instead of reading and memorization, these simulations are all about
helping front line workers solve real world problems. The solution sales simulations
we've developed for clients like Ericsson, Prentice Hall and Avaya, for instance,
are the last scrimmage before the big game. They put reps in real life situations,
dramatized with video, avatars or 360º virtual QuickTime tours, and challenge
them to make the right moves in client-defined interaction scenarios. The simulations
teach reps how to deliver the value prop in the customer's vernacular, how get
into listening mode rather than the pronouncement mode, how to transform the client
business instead of taking orders and selling boxes, and how to sell to the C-suite
instead of wasting time at the minion level. Simulations can do all this and then
some with humor and insight. The
goal of all simulation-based training is to create an environment that's as close
to the real thing as possible. If workers have trained for their jobs in a simulated
environment, they have already faced situations that might otherwise take months
of practice, coaching, trial and error, and learning by failure to master - and
this all happens before they leave the training environment and begin the revenue-draining
process of using real customers as guinea pigs. Employees are no longer asked
to memorize abstract concepts and formulate their own conclusions as to how to
apply those concepts. They learn by doing. In the process, they get to demonstrate
their performance while learning. Instead of learning first, applying later, assessment
and learning are integrated into one coherent, seamless process. Second
Life and the "metaverse" The next generation of simulations
are being created in the emerging worlds of Second Life, a new virtual "metaverse"
that takes interaction and collaboration to unprecedented levels. We could try
to explain what this exciting intersection between 3D world design and socially
networked data means, but the best way to learn about it is to experience it.
So find a few minutes to visit
www.SecondLife.com and join the 1.1 million+ users by opening a
free account. Create your avatar and wander around, buy land, build a virtual
home, launch a business, make friend, gamble, party, exchange ideas or attend
a live Suzanne Vega concert, all online. Universities
have been faster than corporate training departments to catch on to the promise
of Second Life: - A
Bradley University professor holds an ethnography class in Second Life where they
do all field research in the virtual environment.
- A
University of California professor teaches a class about schizophrenia in a Second
Life clinic that looks just like a real one in Sacramento; here students get to
experience powerful (virtual) hallucinations, a process that helps them understand
the disorder in ways reading the text simply can't.
- Harvard
Law School has made this interesting promotional
video for its first course in Second life.
Marketers
and trainers are now racing to explore the frontiers of this metaverse for corporate
training. Trainers
and communicators who are falling back on their tired old playbook, packaging
and delivering an unending stream of numb monologues, deserve every tomato thrown
their way by an unforgiving new workforce. Companies that innovate and rewrite
their playbooks for front line learning and communication, on the other hand,
will be pioneering the way to a sustainable competitive advantage. That's
bad news for their competitors. ___________________________________________________________________
1 OK, we stole this. It's a loose adaptation of Bill Bryson's famous
quote about Norwegian television. 2 According to Customer Message Management
(CMM) Forum 3 "Finding the Weak Links," Tom Atkinson and Ron Koprowski,
Harvard Business Review, July-August 2006 4 http://commons.iabc.com/branding/2006/03/12/why-can%e2%80%99t-retailers-sell-the-brand/
5 MediaLife January 2006 6 According to a study by the Consumer Electronics
Association http://biz.gamedaily.com/industry/feature/?id=12424 7 TrendCentral,
May 2006 8 AdAge, WHAT BLOGS COST AMERICAN BUSINESS, In 2005, employees Will
Waste 551,000 Years reading Them, By Bradley Johnson, October 24, 2005 9 Edelman
Trust Barometer, http://www.edelman.com/news/ShowOne.asp?ID=102 10 Actually,
this may not be completely accurate. Some organizations are learning the lesson,
but a lot are plowing ahead without any awareness of their own failures
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