By Dan Gronstedt, President, Gronstedt Group Sweden
Volvo has established an industry-leading reputation for successful interactive
dealer training programs in its home nation of Sweden. The automotive manufacturer
employs a sophisticated blended teaching model, using pure e-learning applications
for both technical and sales training at product launch and incorporating e-learning
into instructor-led sessions for more advanced training. A
few years ago, in an effort to propel its training operations into the next generation
of computer-assisted learning, the company developed VolvoSim. This complex "Sims"-style
application modeled a comprehensive range of dynamics one finds in an actual dealership,
may be the most advanced corporate teaching tool in history. Trainees
are cast in the role of dealership managers, and are responsible for maximizing
profit, sales volume and customer satisfaction during a simulated three-year cycle.
The first task is to design the showroom, a process that requires players to consider
which cars to showcase and how, as well as placement of other interior design
elements - the coffee machine, the front desk, plants, etc. are all moveable,
just like in a Sims game. Participants then move
on to other parameters. For instance, they can hire, fire, train and coach employees,
adjust inventory levels and execute a variety of marketing communications strategies.
In week one they might choose to spend 15,000 kronor advertising used cars, for
example, and in week three they might allocate 30,000 kronor for direct marketing
of new cars. In addition to
controlling these parameters for the dealership, participants can control their
salespeople on the floor. As the three-dimensional customers enter the showroom,
participants can choose to steer a salesperson in their direction, where he/she
can establish contact or engage in a needs analysis discussion. VolvoSim
was used for two years and played a key role in the company's sales and leadership
development efforts, reaching a nationwide dealer audience of around 800. A clear
message was communicated, emphasized and reinforced for the game's target audience
of sales managers, sales people and service managers: as someone who holds a leadership
role in a Volvo dealership, you own the responsibility for new car sales, used
car sales, service and parts. A new car salesperson was able to effectively experience
accountability for the entire operation, and the ability to shift perspective
afforded an opportunity to better understand where each member of the team fit
in. "Not everyone is used to learning
by playing games," said Tomas Nordtorp, project manager at Volvo Cars Business
School. "Initially, some participants were resistant, wanting to know 'what the
heck is this?' But that resistance vanished once they got started. Many of them,
including some who were initially hesitant about the application, wound up thinking
VolvoSim was the best part of their training."
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