top of page
About: Overview

Industry-leading training simulators

The world's largest private and public employers rely on our next-gen training simulations to reduce accidents and training costs while boosting workforce efficiency. We help industry leaders Walmart, Pfizer and the U.S. Navy identify high-impact tasks that are too dangerous, costly, or inconvenient for traditional training methods. Together, we develop the business case and build an extended reality (XR) pilot. Upon deployment, we demonstrate the impact and scale the success across your entire organization.

Itsec 1 (very good).jpg
Daikin event.jpg

Complete Learning Solutions 

Located in the booming Denver/Boulder tech corridor, our team of veteran game and learning designers and developers executes all work. Nothing is outsourced. Our comprehensive solutions include headset procurement and management, multiplayer networking, insightful analysis, LMS integration, and secure deployment to any device. Developed in industry-standard platforms, there’s zero vendor lock-in.


We are proud to have received the following industry accolades:

Training Industry’s 2023 “Top 20 Experiential Learning Technologies” and “Top 20 Advanced Learning Technologies” companies

Multiple Brandon Hall Group Awards

Learning in Practice Award from the Chief Learning Officer Magazine, and 

Gamification category winner of the 2023 Training Magazine Network Choice Awards. 

2023 ALT Large.png
Gold Badge 2020_website.png
2023 Top20 Web Large_experiential learning technologies.png

Thought leader 

Gronstedt Group has been a thought and practice leader in the training industry since the late 1990s. We’ve come a long way from the metaverse learning prototypes we pioneered in Second Life a decade and a half ago to today’s high-fidelity task simulators. Let us know if we can meet up at one of the industry’s top conferences, where we regularly speak.

Read our latest news
Find out about our agile development method
Learn about our story
Contact us to discuss how we can partner to accelerate the digital transformation of your learning mission

Our Team

The Gronstedt Group brings game and VR sensibilities to corporate learning. Our team consists of talented game industry veterans, including key contributors from AAA titles like Lego. We combine this with deep instructional design expertise.

Our expertise and pool of knowledge is informed by many years of playing thousands of different games and hundreds of VR and AR experiences. We apply this expertise to ensure that your learning programs are well designed to meet their goals and objectives while being technically robust.

We are based in Colorado and occasionally escape our developer cave for the Rocky Mountain outdoors.

About: Team
About: Story

Our Story

Leader and innovator for a quarter-century.

Founded in 1997 by Dr. Anders Gronstedt in Boulder, Colorado, the Gronstedt Group has long been a pioneer in immersive learning. We cut our teeth with podcasting, multi-path e-learning, and video-/animation-based simulation training for clients like Dell, Ericsson, Emerson and Avaya.

In the quarter-century since, we’ve blazed a trail for Fortune-100 companies and government entities seeking more effective ways of engaging their learning audiences. By integrating emerging technologies and innovating think-forward practices, we’ve helped clients cultivate superior learning programs that drive bottom-line business results for their organizations.

2006: “Be the Reason,” our online Customer Experience program for Dell was completed by 70,000 team members. The program was translated into five languages and helped transform Dell into a more customer centric company.

2007: Gronstedt Group won our first Brandon Hall Gold Award for our Ericsson story-based video simulation. The John Cleese-inspired video program explained how the company was transitioning from a hardware to software focus.

Also 2007: We launched Train for Success, a weekly conference series in Second Life (the original metaverse!) that explored the use of 3D virtual environments for training and collaboration. Train for Success, which featured speakers and experts from Fortune 500s and consulting giants like IBM, BP and Accenture, ran for seven years and typically attracted several dozen business and learning professionals each week.

2010: We developed an award-winning 3D multiplayer emergency management simulation in Second Life for the City of New York (built on a 3D model of an actual Brooklyn school building). The virtual rehearsal and training simulation helped City employees practice emergency shelter management skills and practice problem-solving in a realistic environment.

2016: With the launch of consumer VR we began developing virtual reality experiences for clients like Novartis, DaVita and AAA.

2019: We develop learning games and simulations for all screens and devices. Our Spark City mobile Sims-style game for Walmart is now available on the App Store and Google Play.

About: Method
Our Method

Gronstedt Group methodology is highly collaborative, placing the utmost emphasis on tailoring solutions around client-defined business goals.

Phase 1: Problem Definition, Research and Requirements Analysis

We begin by helping clients define their business and training requirements, developing a digital transformation strategy and then analyze what’s needed to accomplish their goals.

Phase 2:  Learning and Experience Design

Next we distill and synthesize the learning and performance information and ideate a simulation design. Our approach to learning is constructivist, with a focus on active real-world problem simulations. We care less about what learners need to know, and more on what they need to do.

Phase 3:  Prototyping and Iterating

Our process prototypes early and iterates fast. The client will test design iterations on a weekly basis and we also involve end-users to play-test every stage of development.

Phase 4:  Quality Assurance Testing

We track and resolve bugs until we’ve arrived at a final, deployable “release” version.

Phase 5:  Deployment

We orchestrate your VR rollout, from multi-player networking to comprehensive LMS reporting and secure integration, plus reselling top VR headsets like Meta Quest.

Phase 6: Evaluate

We evaluate the work performance and business impact of our programs.

About: Clients

Our Clients

Valued Partnerships

About: Contact
bottom of page