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Scaling Wargames for Global Readiness: An Expert Panel Discussion


A Federal Government Distance Learning Association (FGDLA) Webinar:


America cannot prepare for machine-speed conflict with slow, artisanal wargaming alone. Too many agencies and corporations still rely on costly, analog, one-and-done formats that consume time and travel budgets while producing little reusable data. Meanwhile, competitors are running AI-driven tournaments at scale, capturing every move and decision to refine strategy, training, and doctrine in near real time. They are not just running games. They are building learning systems. Join leaders behind some of the military’s most ambitious new wargaming initiatives to explore how government agencies and forward-thinking enterprises can move from isolated events to a continuous global readiness engine.



Date: Wednesday, May 27, 2026

Time: 2:00 PM – 3:00 PM ET




The Expert Panel

  • Sebastian Bae, Senior Game Designer, CNA & Georgetown University:

    Widely regarded as one of the leading thinkers in professional military wargaming, Sebastian is a Senior Game Designer at CNA and an Adjunct Assistant Professor at Georgetown. He designed the acclaimed Littoral Commander series and is a major voice shaping the future of educational wargaming and game-based learning.

  • Capt Timothy "Nate" Tidwell, &Officer, Marine Corps University:

    As the lead architect of the TOP TACTICS 25 (TT25) tournament, Capt Tidwell is

    revolutionizing how the Marine Corps uses the "Wargaming Cloud" His work allows thousands of global participants to engage in asynchronous, tactical repetitions at scale, capturing data to refine doctrine.

  • Christian Fitzpatrick, Faculty Associate, NPS MOVES Institute:

    A specialist in simulation networking and tactical development, Christian is a key driver behind NWPAC 26 in Japan. This massive, CNO-directed event uses data-driven wargaming to synchronize bilateral naval campaign priorities at a giant, live scale across the Indo-Pacific.


The Host


  • Dr. Anders Gronstedt, President, The Gronstedt Group: A learning visionary who leads the development of the Battleline 3D immersive shipboard wargames.


Session Highlights


  • The Wargaming Cloud: How TT25 enables thousands of simultaneous users to compete and learn asynchronously.

  • Massive Live Events: Lessons from NWPAC 26 on coordinating large-scale bilateral operations and alliance naval priorities.

  • AI-Driven Doctrine: Methods for capturing every decision to build institutional memory instead of losing insights after a game ends.

  • The Scalable Engine: Transforming wargaming from a one-off event into a continuous, global readiness system.


Let’s set a time to discuss how immersive, data-rich 3D wargames can help your organization move from one-off events to continuous readiness.






 
 
 
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