The Training Industry Conference & Expo (TICE)
Please visit the conference site for more info and registration:
The holodeck is here, and it’s both accessible and scalable. Get the inside scoop on the new generation of mobile games and virtual reality (VR) simulations, where students learn by doing, build their muscle memory and progress at their own pace. Walmart’s mobile game “Spark City” has been downloaded half-a-million times and upends how companies attract and develop managers. Pfizer minimizes travel with a hyper-realistic virtual reality lab where students and instructors can interact remotely. Learn how these and other successful organizations are transforming the ways we learn in the age of physical distancing. Smart learning organizations are using this time to reimagine post-pandemic futures, driven by multi-player VR simulations and mobile games. Waiting for the “new normal” to establish itself before investing in low-cost, mobile VR technology and games will leave organizations behind their competition.
During this session, Anders Gronstedt, president of the Gronstedt Group, will walk through the nine critical steps for prepping your organization for the day when dark, COVID-clouded skies clear, and it’s safe to leave the house again. We’re in the midst of a once-in-a-generation opportunity to reimagine how organizations can unlock learning effectiveness.
What you will learn:
- Understand how to identify the best use cases for VR learning: i.e. practicing spatial tasks that are dangerous, costly or inconvenient.
- How to integrate demonstrations and practice in VR, allowing students to watch and rehearse skills to build muscle memory.
- Discover how to build the business case for VR, deploy VR at scale and overcome barriers to adoption.
- Explore how the mobile VR can be deployed at scale in a large enterprise.
Be sure to visit the TICE conference site for more information and registration.